![]() I also have a question, why is potion duration a stat with so little ways to increase it ? i believe except fora character specialising in it i found one Only other kind of lock i can think of is invisibility that also requires either a right class or a potion but is a lot less common. only way around that would be to make barrels and boxes possible to pick up and move as you wish. There is only one (as far as my progress in unlocks lets me know) class that has potential of getting most loot because there are simply way too few explosive options. That would also allow for some perk or mechanic about weaponizing enemies bodies :D ![]() Third is more of a question, i'm wondering if making knock back dependent on damage it would kind of make sense and made some missions less painful but could also be annoying when applied to enemies unless tied to another stat like weight of enemy or their max hp or not affecting living enemies at all. ![]() Nvm after finding some of the epic grade perks i dont think its that strong anymore lol damage for games is waaay to strong for a common perk as getting it early in the game, especially with something like boots boost that can get to 3 points per diamond considering there are roughly 2-5 diamonds on the map it can make you 6 - 15 damage per map but on the other hand if someone is not willing to take time in finding them will find this perk absolutely useless so im open for discussion. Ranged options hold on well because they are different from one another significantly but other than damage male weapons vary by range and speed that's pretty much it. i really wish weapons were more unique, at some point in the game stats become less and less important for weapons.
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